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Sky
Catz Bag Tag Rules
(revised April
2006)
- Sky Catz bag tags will be sold to Sky Catz Disc
Golf Club members. All challenges must be between
Sky Catz bag tags ONLY. No inter-club tag
challenges.
- Any player may challenge any other player
regardless of their tag number. The challenged
player has options for limiting what challenges they
must accept (see rules #9 and #14).
- All challenges are on a first-come, first-serve
basis. No multiple challenges. Each challenge must
be completed before the next is accepted, except in
pool challenges (see rule #12).
- Always have your tag with you in full view. No
concealing tags. Do not challenge a player if you
do not have your tag with you. Not having your tag
with you constitutes refusing a challenge and is
therefore a forfeit.
- If a challenge is made, the player who receives
the challenge must give a time and date he/she can
make within one week to complete the challenge or
he/she
must forfeit. If the challenger cannot make the
date given, the challenge is void. No other
challenges can be made until the challenge is
completed.
- The player who receives the challenge gets to
pick the course to be played, and who can or cannot
play during the round. If the challenger does not
accept the opponent’s choices, the challenge is
void.
- Each challenge must be completed in one round.
No multiple round challenges except during
tournaments.
- Challenges issued for tournaments are for the
entire event. No multiple challenges during
tournaments.
- You do not have to accept a challenge from a
player that you just beat until two weeks have
passed, or the challenger has completed another
challenge, whichever comes first.
- No one is permitted to play individual solo
rounds for a challenge. The only time challenge
opponents are not required to play in the same group
is during tournaments.
- No doubles. No skins. No match play.
- Three or more tag-holding players have the
option to toss their tags into a pool with the
lowest score taking the lowest tag and so on.
- No ties. All ties must be played off with a
hole-by-hole sudden death from tee #1.
- Tags #100 through #11 have the option of
limiting challenges to the next 5 tags down.
Example: Tag #45 wants to challenge tag #20. Tag
#20 can refuse the challenge. If tag #45 challenges
tags #44 through #40, they must accept the challenge
or forfeit their tag. Tags #10 through #1 have
the option of limiting challenges to the next 2 tags
down. Example: Tag #10 wants to challenge tag #5.
Tag #5 can refuse the challenge. If tag #10
challenges tags #9 or #8, they must accept the
challenge or forfeit their tag. To enter the top
10, players must first win tag #15, and then they
may challenge tag #10.
- The tags #10 through #1 must remain in play. If
any of the top 10 tag holders do not accept any
challenges within a two week period, the tag will be
forfeited back to the club and will be awarded
randomly to another player that is within the top 10
spots. If the tag holder cannot return their tag to
the club (in person) within one week of their
forfeit, they are required to mail it at their own
expense to be received within
that week.
- Players holding tags must update the club when
challenges are made and the results of each
challenge. Players wishing to get information as to
who holds
each tag may call the club. Players with questions
regarding the rules may call the club for a
judgment. Players wishing to file a complaint
may call the club. For any of the above, call Jeff
Stoops at 272-2112.
- The last day for challenges will be the day
before the Hanging Oak Classic Tournament of the
following year. Prizes for the top tags will be
awarded at the
Hanging Oak Classic Tournament. New tags for each
year will be sold and distributed at the Hanging Oak
Classic Tourney.
- Everyone is on their
honor to conduct themselves according to the rules and
within the spirit of competition.
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