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Sky Catz Bag Tag Rules
(revised April 2006)

  1. Sky Catz bag tags will be sold to Sky Catz Disc Golf Club members.   All challenges must be between Sky Catz bag tags ONLY.  No inter-club tag challenges.
     
  2. Any player may challenge any other player regardless of their tag number.  The challenged player has options for limiting what challenges they must accept (see rules #9 and #14).
     
  3. All challenges are on a first-come, first-serve basis.  No multiple challenges.  Each challenge must be completed before the next is accepted, except in pool challenges (see rule #12).
     
  4. Always have your tag with you in full view.  No concealing tags.  Do not challenge a player if you do not have your tag with you.  Not having your tag with you constitutes refusing a challenge and is therefore a forfeit.
     
  5. If a challenge is made, the player who receives the challenge must give a time and date he/she can make within one week to complete the challenge or he/she
    must forfeit.  If the challenger cannot make the date given, the challenge is void. No other challenges can be made until the challenge is completed.
     
  6. The player who receives the challenge gets to pick the course to be played, and who can or cannot play during the round.  If the challenger does not accept the opponent’s choices, the challenge is void.
     
  7. Each challenge must be completed in one round.  No multiple round challenges except during tournaments.
     
  8. Challenges issued for tournaments are for the entire event.  No multiple challenges during tournaments.
     
  9. You do not have to accept a challenge from a player that you just beat until two weeks have passed, or the challenger has completed another challenge, whichever comes first.
     
  10. No one is permitted to play individual solo rounds for a challenge.  The only time challenge opponents are not required to play in the same group is during tournaments.
     
  11. No doubles.  No skins.  No match play.
     
  12. Three or more tag-holding players have the option to toss their tags into a pool with the lowest score taking the lowest tag and so on.
     
  13. No ties.  All ties must be played off with a hole-by-hole sudden death from tee #1.
     
  14. Tags #100 through #11 have the option of limiting challenges to the next 5 tags down.  Example:  Tag #45 wants to challenge tag #20.  Tag #20 can refuse the challenge.  If tag #45 challenges tags #44 through #40, they must accept the challenge or forfeit their tag.  Tags #10 through #1 have the option of limiting challenges to the next 2 tags down.  Example:  Tag #10 wants to challenge tag #5.  Tag #5 can refuse the challenge.  If tag #10 challenges tags #9 or #8, they must accept the challenge or forfeit their tag.  To enter the top 10, players must first win tag #15, and then they may challenge tag #10.
     
  15. The tags #10 through #1 must remain in play.  If any of the top 10 tag holders do not accept any challenges within a two week period, the tag will be forfeited back to the club and will be awarded randomly to another player that is within the top 10 spots.  If the tag holder cannot return their tag to the club (in person) within one week of their forfeit, they are required to mail it at their own expense to be received within that week.
     
  16. Players holding tags must update the club when challenges are made and the results of each challenge.  Players wishing to get information as to who holds
    each tag may call the club.  Players with questions regarding the rules may call the club for a judgment.  Players wishing to file a complaint may call the club.  For any of the above, call Jeff Stoops at 272-2112.
     
  17. The last day for challenges will be the day before the Hanging Oak Classic Tournament of the following year.  Prizes for the top tags will be awarded at the
    Hanging Oak Classic Tournament.  New tags for each year will be sold and distributed at the Hanging Oak Classic Tourney.
     
  18. Everyone is on their honor to conduct themselves according to the rules and within the spirit of competition.
 

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